I built this Jungle Valley routine for the nights when I'd rather switch my brain off, throw on music, and let the loot stack up, and it's been perfect for Phrecia 2.0. I'm not pretending it's a miracle jackpot farm, but the constant drip of fusings, alchs, vaals, and other small trades adds up fast once you stop vendoring it piecemeal. If you're tracking prices or topping up before a big crafting session, grabbing some poe1currency info can help you judge what's worth bulk-selling and what's better kept for your own maps. The whole point is simple: run quick, hit lots of altars, and keep moving.
Why Jungle Valley Keeps WinningPeople keep telling me to swap to City Square or Dunes, and yeah, I get it. City Square is great when you're boss rushing, but it can feel stop-start if your build doesn't delete screens. Dunes looks like freedom until the packs spread out and you're jogging into corners to click an altar you missed. Jungle Valley just behaves. It's basically one long push forward. Packs funnel into you, shrines land in sensible spots, and the altar spawns don't turn into a scavenger hunt. I tried a few "better" maps for a change of scenery and my hourly rate dipped because the runs got messy and deaths crept in.
Atlas Tree Choices That Actually MatterI'm not on Wandering Path anymore. At this point in the event, I'd rather take the nodes that directly feed the plan. First, I grab every Eater or Exarch quantity cluster I can, because more altars equals more rolls at stacked quantity and currency rewards. Then I lean hard into Domination for shrines, since shrines are basically free pack size and faster clears. Strongboxes are the other big one, because I'm already paying for Ambush scarabs, so I want that value multiplied. I also run Singular Focus so Jungle Valley sustains itself; not buying maps is a quiet kind of profit. Anything that slows me down, like Harvest or Essence, gets left out.
Cheap Juice, Fast Maps, Better Bulk SalesThe actual cost per map is low: two Ambush scarabs, one Domination, one Influence, then roll for 80%+ quantity and go. I'm not stopping to overthink every altar either. In Phrecia, idols can make pulls feel weird, so I like taking "increased effect of modifiers" early if it shows up, because later quantity altars feel noticeably stronger. Over long sessions, the profit isn't one big drop, it's the pile: scarabs, sextant-style filler, bubblegum currency, and the occasional raw Divine. Sell in bulk and it stops being "small" money.
Keeping It Low-StressIf your build isn't ready for T17s, this still works because the pressure is on consistency, not hero plays. You're basically farming momentum: enter, sweep, click altars, grab obvious value, leave. When I want to smooth out my own upgrades without waiting on buyers all night, I'll sometimes use u4gm as a quick option for picking up game currency or items, then go right back to mapping instead of stalling my session in trade chat.
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