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U4GM Where Season 12 PTR builds shine in Diablo IV

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发表于 2026-2-12 17:21:04 | 显示全部楼层 |阅读模式
PTR nights in Season 12 (Patch 2.6.0) have felt a lot less like "stack damage and pray" and more like "play the room." Blood-soaked gear is back, killstreaks actually matter, and Bloodied Sigils can swing a run from comfy to brutal in seconds. You'll notice it fast when you're tweaking potions, rerolling affixes, and still coming up short on upgrades, so it's no surprise people are keeping an eye on Diablo 4 gold while they test, respec, and rebuild for the new dungeon pace.

The old Judgment-heavy setups aren't running the show anymore, but Paladin didn't exactly fall off. The Shield of Attribution Thorns Paladin is the one that keeps impressing, mostly because it doesn't ask you to trade survivability for clears. You walk in, keep your aura package online, and let enemies punish themselves. It's the kind of build where mistakes don't instantly delete you, which matters more now that Sigils can force awkward pulls and messy elite combos. It also scales in a straightforward way: more toughness, more thorns, more uptime, fewer "gotcha" deaths.

Druid's Poison Puddle Pulverize is basically made for the current flow. Packs clump, you slam, puddles spread, and the room stays under control. The big change is how cleanly it keeps scaling with the PTR Paragon and glyph tweaks; it doesn't hit that old wall where higher tiers start feeling like you're tickling mobs. Spiritborn, meanwhile, has a real Season 12 moment with Payback Thorns. Killstreak bonuses feed the engine, resources come back at the right times, and you can keep pressure up without stalling out mid-fight. When the Sigil mods crank threat or density, that momentum is everything.

Barbarians are thriving with Lunging Strike and Hammer of the Ancients variants. The kit feels sharper: burst when you need it, movement when you're surrounded, and better scaling for deeper Pit pushes. Necromancer players who like a safer pace will get a lot out of Triple Golem Shadowblight—minions soak chaos while you line up your damage windows. Sorcerer is still the speed addict's pick with Crackling Energy: it shreds packs, but you do pay for it when you get clipped. Rogue's Heartseeker isn't the loudest boss nuker, yet it's smooth for leveling and seasonal kill chains, which is kind of the point this time around.

If you're picking a starter, think less about "top DPS" and more about how your build behaves when Sigils get weird—bad corridors, stacked elites, forced tempo. Paladin and Sorc stand out for different reasons, but the gap isn't hopeless; every class has at least one setup that can hang if you build for uptime and control. And since the PTR loop is basically spend, respec, test, repeat, a lot of players will want a cushion for rerolls and crafting, which is why Diablo 4 gold buy keeps coming up in guild chat when people talk prep for day one."

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